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The Kyngdoms campaign setting incorporates a number of new, alternative rules, which are meant to stimulate roleplaying and increase the enjoyment of both the setting and of your game. All of the additional rules presented here are geared toward the roleplaying needs of players and enhancing their experience and enjoyment of their characters. They are all simple to add to your campaign and have no impact on the wider rules of the game.
None of the rules presented here are essential to your enjoyment of The Kyngdoms, so are used at the GM's discretion, who may elect to use none, some or all of the additional rules. Outlined below is a brief overview of each of the new rules, plus a link which will give you access to a detailed explanation.
Action Points: The Kyngdoms campaign setting envisages that the player characters are great heroes, capable of magnificent and awe inspiring deeds that the ordinary folk of Arrasia can but marvel at. As such, Action Points have been introduced to replicate a characters ability to find within them an inner reserve that they call upon in times of dire trouble and which help change the course of the history unfolding around them. For a thorough outline of how to use action points in your game, click here.
Character Traits: Every character in The Kyngdoms has their strengths and weaknesses. Some are mentally tough, but physically frail, others are good with detail, but lack an understanding of the greater picture, while others are specially gifted at using certain spells, but not so at others. Such is the framework within which Character Traits operate, focusing upon a character's individual traits that make them who they are. All traits have both a positive and negative side effect and are an excellent way to expand upon the roleplaying opportunities of that character. For a thorough outline of how to use character traits in your game, click here.
Reputation: The Kyngdoms is filled with the tales of heroes and villains, whose legendary deeds and adventures have made them famous throughout Arrasia. Reputation is a means to allow characters to make themselves known. At first, this is likely to be on a local level, but as tales of their daring grow, so do their reputations and soon, perhaps, their names are spoken of by the aristocracy of the world, even by Kings and Queens. For a rare few, even the Aslah themselves take note. Every character in The Kyngdoms campaign setting gains a reputation bonus, which helps sway, for good or bad, the judgment of those that recognize them. For a thorough outline of how to use reputation in your game, click here.
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