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Although The Kyngdoms is designed to run smoothly with the core rules, there are inevitably some changes that have been made to improve the flavor and ideas introduced in the setting. As well as the obvious introduction of new (optional) rules, there are one or two changes that we feel are worth bringing to your attention. The sole purpose of this section is to highlight rules and flavor changes in a quick and easy manner. The changes themselves are discussed in detail elsewhere.
Races The core races remain virtually unchanged, except one important detail: wood elves replace high elves as the default elven race for The Kyngdoms. It is also probably worth noting that high elves do not live in Arrasia and have little to do with those that do. Only those that adventure to Henipur and Qathay are likely to ever encounter high elves. Finally, deep halflings are dropped altogether. There are also several new sub-race additions. Listed below are the main changes:
| Racial Changes |
| Race | Old Name | Changes made |
| Dwarves |
Arctic Dwarves | Arctic dwarves have been added as a new dwarven subrace and dwell on the northern mountain slopes of Arrasia. |
| Elves | High Elves | High elves are replaced by wood elves as the default elf type for The Kyngdoms. High elves are mostly found in the outer planes of Henipur and Qathay. |
| Wood Elves | Wood elves become the default elf type for The Kyngdoms. |
| Desert Elves | Desert elves are added as a new elven subrace. |
| Jungle Elves | Jungle elves are added as a new elven subrace. |
| Half-Elves | Jungle Half-Elf | Jungle half-elves are added as a new subtype. |
| Gnomes | Arctic Gnome | Arctic gnomes have been added as a new gnomish subtype. |
| Desert Gnomes | Desert gnomes have been added as a new gnomish subtype. |
| Jungle Gnomes | Jungle Gnomes have been added as a new gnomish subtype. |
| Goblins | Arctic Goblins | Arctic Goblins have been introduced as a subtype of the goblin race. |
| Halflings | Deep Halflings | There is no such thing as deep halflings in The Kyngdoms and those outlined in the MM are dropped. |
| Kobolds | Arctic Kobolds | Arctic kobolds have been added as a new subtype of kobolds. |
| Orcs | Desert Orcs | Desert orcs have been added as a new subtype of the orc race. |
See Races for full details.
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Common and Undercommon The common and undercommon languages have been removed from The Kyngdoms campaign setting. The new language of the Arrasia's underworld is Xamian, which replaces undercommon entirely. There is no such thing as a common language in The Kyngdoms, with different nations speaking their own languages. Karnish is the nearest thing to common, being spoken widely across much (but not all) of Arrasia. As such, new characters are expected to pick a language to replace common. This will generally be the same as their place of birth. See Languages for full details.
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Clerics and Deities All clerics in The Kyngdoms must put their faith in one of the gods. They can follow only one deity at any given point and a cleric that has no faith (i.e. one that follows no god) loses access to all spells, domains and special abilities from their cleric class levels, until their faith is renewed and their trust placed in one of the gods.
It is also worth noting that in The Kyngdoms the majority of those who work within the many churches have no particular or special abilities. These are known as acolytes, who are ordinary individuals who have dedicated themselves to their chosen Lord. These are Experts who have taken skill ranks in Profession (acolyte). They bring healing to the sick, feed the poor and form the general religious body of any church. The clerics are those who have a special bond with their deity and are generally the church leaders and missionaries. See Religion for full details.
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Optional Rules A number of optional rules have been included in The Kyngdoms campaign setting, including action points, character traits and reputation. As already noted, these are entirely optional and are not central to your enjoyment of The Kyngdoms. They are included to allow more variety and flavor to your campaign. Feel free to pick those that you like and reject those that you don't. It is your campaign after all! See New Rules for full details.
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