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Arrasia
 

Arrasia stands at the heart of all creation, where the elements and energies converge in a perpetual struggle. It is populated by all manner of beasts, both good and bad, where lands and ideals are fought for and where the gods themselves look for dominion and reverence. At the heart of Arrasia are the civilized kingdoms of men, elves and dwarves, whose histories are long and deep and whose cultures are complex and rich. But around them (and amongst them) are great evils - wild lands filled with those that would tear down the civilized world and replace it with anarchy, hate and destruction. And like reflections of the very substance of the world in which they live, they vie amongst themselves for dominance and control and the balance of their power is ever shifting and the struggle never-ending.

Arrasia represents the material world in The Kyngdoms, where it is expected that the majority of game play will occur. It is a round planet, which sits the very center of everything. It is here that the four elemental and two energy planes overlap and clash in a violent struggle that cause calm seas to stir into great storms and the earth to shake and expel great rivers of lava from its bowels. However, such is the balance of the forces that overlap here, that no single one of them can dominate over the other for long and the equilibrium of Arrasia is thus maintained. Should this ever change, it is likely that Arrasia and all those that live there would be destroyed.

All of the lands of Arrasia are populated in some manner or another, though the degree of population can be dramatically different. Towards the center, the civilized nations (good and evil) have emerged. Within their borders can still be found evil and anarchy (for no nation, even the greatest, is free from the creatures that populate the world), but they offer some protection from the greater chaos that surrounds them. Here, too, the lands are at their most fertile and habitable, so it is no wonder that great cities have grown along the coastlines and heavily trod routes of Arrasia.

On the edges of civilization lie the wild lands, where those that live there are tough and hardy and where foul and terrible beasts dwell in freedom. These wild and inhospitable lands are sparsely populated and those that dwell there are nomadic, or live in the mountains, hills and forests. Settlements found here are not plotted on any map, for they have little or no contact with the rest of the world and will unlikely last for long before they perish, destroyed by the wild denizens that are drawn to them. Only the hardiest come here, or the mad.