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- Method: 4d6, drop lowest, assign as desired.
- Hit Points: all rolls less than 25% are re-rolled (hence d4 = no re-roll; d6,d8 = re-roll on a 1; d10,d12 = re-roll on a 1 or 2). If the result of the re-roll is also less than 25%, then the two results are added together for a final tally. Prior to any rolls being made, you can elect to take the average for that HD (d4 = 2.5, d6 = 3.5, d8 = 4.5, d10 = 5.5, d12 = 6.5). Half hit points are carried over, though otherwise have no in-game effects.
- Special Rules: Characters start with Action Points.
- XP: XP dished out at end of session. Levelling up occurs after a full nights rest after enough xp is gained
- Multiclassing: Those wishing to multi-class into a new class should inform the DM before achieving half their experience points for that level, if they wish to take the new class upon levelling up. That is to say, the DM requires at least one half level of advanced warning.
- Stabilization Checks: d100 with 01-10 marking a successful stabilization. No other variants allowed.
- New Characters and XP: New characters will start at the level of the lowest character level presently in the party with their xp set to the midway point between the lowest level character's xp and the minimum required for that level.
- Retiring a Character: New charcters will start at one level lower than the retiring character with the minimum xp for that level.
_________________ "The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax (July 27, 1938 – March 4, 2008) - My Blog -
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