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Known for their skill in warfare, their ability to withstand physical and magical punishment, and their great love of stone and stonework, dwarves are considered to be as strong as their mountain homes. Dwarf paragons exemplify this strength, gaining a deeper intuitive understanding of stone and stone work, building upon their already proven toughness, and promoting the crafts and strengths of their people whenever possible.
Dwarf paragons are tough, skilled warriors who are most at home underground. They are stout defenders of their dwarven brethren and their homes and often rise to become powerful leaders, utilizing their strengths to command and inspire others of their race. Dwarf paragons, whatever their chosen path in life, always rise to the top of their profession and are highly respected by other members of the dwarven community.
Requirements: Race: Dwarf Abilities: 15+ Con, 14+ Str
Dwarf paragons have the following game statistics.
Abilities: Constitution is important for dwarf paragons as it not only allows him to stay on his feet in battle, but also because physical toughness is a hallmark of the dwarf race. Strength is also important, giving the dwarf paragon a greater punch in battle and allowing them to act as defenders of their people and emphasize their own martial training.
Alignment: Any.
Hit Die: d10
Class Skills
The dwarf paragon's class skills (and the key ability for each skill) are Appraise (Int), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (dungeoneering) (Int), Profession (Wis), Spot (Wis), Sense Motive (Wis), and Survival (Wis).
Skill Points at Each Level: 2 + Int modifier.
Class Features
All of the following are class features of the dwarf paragon class.
Weapon and Armor Proficiency: Dwarf paragons are proficient with all simple and martial weapons, with light, medium and heavy armor and with shields (but not with tower shields).
Craft Expertise (Ex): A dwarf paragon may add his class level as a racial bonus on all Craft checks related to stone or metal items. Arctic dwarves may also apply their class level as a racial bonus on Craft checks related to ice.
Improved stonecunning (Ex): At 1st level, a dwarf paragon's racial bonus on Search checks to notice unusual stonework increases to +4. The range at which he receives an automatic Search check for coming near an example of unusual stonework increases to 20 feet. Also, he can intuit where true north lies in relation to himself (as if he had 5 ranks in Survival) whenever underground. Arctic dwarves also apply this to icecunning.
No Light Sensitivity (Ex): A deep dwarf paragon loses his race's light sensitivity at 1st level. This applies to deep dwarves only.
Improved Darkvision (Ex): At 2nd level, a dwarf paragon's darkvision range increases by 30 feet.
Save Bonus (Ex): A 2nd level dwarf paragon's racial bonus on saves against poison and against spells and spell-like effects increases by 1.
Ability Boost (Ex): At 3rd level, a dwarf paragon's Constitution score increases by 2 points.
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The Dwarf Paragon
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Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
| 1st |
+1 |
+2 |
+0 |
+0 |
Craft expertise, improved stonecunning, no light sensitivity* |
| 2nd |
+2 |
+3 |
+0 |
+0 |
Improved darkvision (+30 ft.), save bonus |
| 3rd |
+3 |
+3 |
+1 |
+1 |
Ability Boost (Con +2) |
| * Applies to deep dwarves only |
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